Saturday, 27 November 2010

Lord of the Rings Games

http://en.wikipedia.org/wiki/J._R._R._Tolkien%27s_Riders_of_Rohan

J. R. R. Tolkien's Riders of Rohan is a cult computer video game from 1991 based upon the fictional War of the Ring set in the Middle-earth world created by J. R. R. Tolkien, centered in the Lord of the Rings novels. The massive-scale simulation takes part in the realm of Rohan and the player controls the forces of Good during the onslaught of the forces of Evil, namely centered on the conflict with Saruman of Isengard. It was published by Konami and Mirrorsoft.

In terms of gameplay, it is very similar to the 1988 War in Middle Earth, except the setting was downsized from the entire world just to the land of the Rohirrim, engulfing mostly the storyline from The Two Towers, and to a small extent ending in The Return of the King. In a combination of a single-unit adventure, small-scale battlefield tactics and broadscale campaign warfare, the player must coordinate the Fellowship and Rohan's troops in order to fend of the invasion of Saruman's Orcs and save the Rohirrim lands, as well as mounting enough forces to push the war on the fronts in the east in order to contribute to Sauron's defeat.

At the beginning, the player can in the starting menu choose to start a new game, load an old one, quit, access encyclopedias dealing with featured units and characters, or practice. The practice folds down to tutorials in single-fighter combat: - Archery: the player takes control of Legolas attempting to shoot down (18) Orcs from a wall, while crouching from their spears - Dual: the player chooses between four Heroes: Aragorn, Legolas, Gimli and Eomer, to fight either an Orc or a Dunlending in melee combat - Magic Duel: the player takes control over Gandalf fighting a Nazgul flying mounted on a Felbeast

The game begins just before the Battles at the Fords of Isen, with the player taking control over Rohan's western armies (an army consisted of an infantry unit [Westfold Militia], a light cavalry unit [Outriders], a horse archers unit [Harrowdale Bow] and three heave cavalry units [Helms Deep Guards and Edoras Guards, the Grimslade squadron being under Theodred's personal leadership]). The main army is led by Theodred, while there is a separate unit of heavy cavalry [Harrowdale] that is still behind on the road. The game ends when Sauron is destroyed after the Battle at the Black Gates and Frodo and Sam reach Mount Doom.


http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Fellowship_of_the_Ring_%28video_game%29#References

The Lord of the Rings: The Fellowship of the Ring is a 2002 cross-platform video game developed based on the first volume of J. R. R. Tolkien's The Lord of the Rings. WXP developed the game for Xbox, while Surreal developed the PC and PlayStation 2 version, and Pocket Studios delevoped the game for Game Boy Advance. All three versions of the game are published by Black Label Games, an imprint of Vivendi Universal Interactive.

A sequel was planned for this game, and was to be titled The Lord of the Rings: The Treason of Isengard, which was a discarded title for the book The Two Towers. The game was in development, but was cancelled before its release.

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Two_Towers_%28video_game%29

Two Towers allows players to portray Aragorn, Gimli, and Legolas (although Isildur is playable on he first level then unlocked once players complete the Tower of Orthanc level), (Aragorn, Legolas, Gandalf, Frodo or Éowyn in the GBA version. Gimli is also unlockable in multi-player mode) in a series of missions, many taken directly from either The Lord of the Rings: The Fellowship of the Ring or The Lord of the Rings: The Two Towers. Other missions, such as Fangorn Forest, are original pieces within the films' setting.


http://en.wikipedia.org/wiki/The_Hobbit_%282003_video_game%29

  • Bilbo: The main character. Also the only playable character. His weapons include Sting, a walking/fighting stick, and collectable rocks. Bilbo's stick can be quite powerful against enemies that can't block. It is most effective against blood-thirsty but vulnerable spiders. It can also be used to pole-vault across wide expanses. Throughout the game, Bilbo collects scrolls that give him new or improved attacks. He appears in all levels.
  • Gandalf: The wizard, who organizes the Quest of Erebor with Thorin. He is not a playable character, but gives Bilbo different jobs and helps him against the goblins at the end of Over Hill and Under Hill. He appears in a few levels.
  • Thorin: An important dwarf. Also King under the Mountain. He gives Bilbo some of the tasks, like investigating the mysterious fire-light. He gives Bilbo instructions on opening the doors to the great rooms of the Kingdom under the Mountain. He also tells Bilbo to retrieve the Arkenstone from the locked treasury. He appears in most levels.
  • Bard: The Captain of the Town Guard. He appears in Lake-town and the Battle of Five Armies. In Lake-town he gives Bilbo jobs to perform in service of Lake-town. The main problem that he wants Bilbo to help fix is that there are thieves and goblins causing mischief and even plotting to take over Lake-town. Bard wants Bilbo to track their moves and eventually to find the thieves' hideout. In the Battle of Five Armies, Bilbo must warn Bard of a goblin attack that Bard doesn't know of that is advancing on him from behind.
  • Lianna: An elf of Thranduil's Hall in Mirkwood, Bilbo must heal her in the Troll Cave. She eventually helps Bilbo escape from Thranduil's Hall. She was not in the book.
  • Corwin: A sad, heartbroken woodsman from Laketown. Bilbo meets him, and he says he is the only survivor of an attack of the spiders on his camp. Bilbo must retrieve an item for him. He then helps Bilbo get through an immensely thick web. He was not in the book.
  • Balfor: A dwarf of the Iron Hills who has been made a slave of the goblins. They force him to work the dwarf-built mining contraptions. Once Bilbo frees him, he kills the goblin guards, and tells Bilbo how to escape. He was not in the book.

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_Battle_for_Middle-earth_II

BFMEII is a real-time strategy game. Similar to The Lord of the Rings: The Battle for Middle-earth, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. Units are used to attack the enemy and defend the player's base. Players win matches by eliminating all enemy units and structures. Unlike the first game, the player can build an unlimited number of structures anywhere on the map, allowing for more freedom in base building and unit production. Players can build fortresses to defend their base. They can also construct arrow and catapult towers on building plots around a fortress to provide defensive support, and build walls adjacent to fortresses in any direction and length to provide basic protection. The game's HUD, called the Palantír, shows the player's hero units and their abilities, a mini-map, and objectives.

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest

The Lord of the Rings: Conquest is an action game developed by Pandemic Studios and published by Electronic Arts. It is based on The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009.

Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack.

On March 16, 2010, the online multiplayer modes of The Lord of the Rings: Conquest were shut down for PC, PlayStation 3 and Xbox 360.

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