Saturday, 20 November 2010

Tolkien's World from Books to Films to Games

How I think Lord of the Rings is Coherent.

Books
J.R.R.Tolkien, born on January 3rd, 1892 in Bloemfontein, South Africa. John Ronald Reuel Tolkien, was an English writer, poet, philologist, and university professor, best known as the author of the high fantasy classic works The Hobbit and The Lord of the Rings. This book became the second most read book after the bible. Also Tolkien was friends with C.S. Lewis the creator of Narnia, the two would talk and influence each other for their stories however I think Tolkien's work, worked much better and was much more in depth. However just before The Silmarillion was published Tolkien died on September 2nd, 1973.

The Lord of the Rings is the most well known of Tolkien's books because sheer size of what happens and what needs happen. Such as the struggle between man kind and their ignorance & greed when dealing with the Ring, who'll do anything to return to it's master with also the vastness of the geography with every country, city & building described in great detail. Within this world the reader learns about the grand history of the Elves, the dieing history of the Dwarves and Ents, the peaceful history of the Hobbits and finally the dark history of Sauron and his forces as well as many others. The book is also describing a war, a seemingly hopeless war, and every one's thoughts and believes are on this one hope to destroy the Ring and ultimately Sauron at last.

Films
To put Lord of the Rings in a film however is a hugely difficult task, because if Peter Jackson the Directer was to have page by page filmed and ordered that way, it'll be a mess and wouldn't make sense at all. So in a sense Lord of the Rings had to be rewritten to a script format, also because Tolkien had described each culture intimately the art crew could design almost everything to historic detail, this in the book may take up a couple of pages but in the film it may be seen for less than a minute and be then embedded in the views mind throughout the length of the film. The animation for the films had to evolve to the point that the view couldn't tell if it was real or not. WETA digital was born because of this film, what started off as a small group of 4 or 5 people grew towards the end film to 20 - 30 people, their work brought the art work of cultures and the acting of the actors together to create this world so real that will feel that this is history at it's greatest.

Another very important piece that made the film work was the sound effects and music,
Howard.L.Shore composed, orchestrated, conducted, and produced the trilogy's music. Shore composed a main theme for The Fellowship rather than many different character themes, and its strength and weaknesses in volume are depicted at different points in the trilogy. On top of that, individual themes were composed to represent different cultures. Infamously, the amount of music Shore had to write every day for the third film increased dramatically to around seven minutes. The sound effect people spent the early part of the year trying to find the right sounds. Some, such as animal sounds like tigers' and walruses', were bought. Human voices were also used such as Fran Walsh for the Nazgul Scream, other sounds were unexpected noises: The Fell Beast's screech is taken from that of a donkey, and the Mumakil's bellow comes from the beginning and end of a lion's roar, the sounds for Moria were re-recorded in abandoned tunnels for an echo-like effect.

Games
There has been many games since the films releases and a few before Jackson's film, the first was The Hobbit 1982 which was mostly a text based story adventure game, despite the graphics being poor by the end of the the 80s over a millions copies were sold. The playability of these games increased with the game J. R. R. Tolkien's Riders of Rohan 1991, which focused more towards The Two Towers, the graphics and sounds were much better so the player was more intense to the game.
However it wasn't until after the first film release in 2002 that the art and animation for Lord of the Rings skyrocketed with The Lord of the Rings: The Fellowship of the Ring with the narrative of the game being roughly divided into four parts, The first part deals with Frodo's journey to Bree and finding the other 3 hobbits, part 2 starts in Bree with Merry missing & Aragorn joining the journey. Part is when the Hobbits follow Aragorn to the summit of weathertop, Part 4 is the joining of the Fellowship and traveling through Moria to Lothlorien. Within a year over 4 million copies of the game were sold mostly due to the huge success of the film, The Two Towers & The Return of the King games soon followed expanding Tolkien's Middle Earth.
The Hobbit game was re-released in 2003 with better graphics, animation and easier following storyboard, it is closer to the book with a few short video adaptations. The Lord of the Rings games have expanded to the point where Frodo was no longer the most important character, in some ways this ruined it as it is no longer as much about the ring but about different cultures fighting against one another but it also means the player can explore the history of other characters that mentioned in the book but not in the film.

In conclusion
Tolkien's World is not explored in one day but rather over a series of days, weeks and years, and it seems to me that it is constantly expanding; sometimes within the games other times it's fan fiction. Tolkien's work to me is definitely coherent, the books, films and games all connect together fluently. The only that could go wrong for such a massive historical like fantasy world is if all of Tolkien's culture and characters are forgotten.

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